In this, the fact that electronic sports players Consumer Email List and teams are achieving a fame comparable to that of athletes in traditional areas has played a fundamental role . At Stanford in the 1970s, no one made a living competing, but now they Consumer Email List do. According to Arnedo, a researcher at the Learning, Media and Entertainment research group (GAME)of the UOC, we have gone from amateur meetings to the possibility of playing video Consumer Email List games as a full-time profession "and very demanding, like elite athletes".
Just take a look at the numbers: This year, the Consumer Email List Wimbledon organization handed out approximately $49.5 million in prize money Consumer Email List between the men's and women's competitions , while the 2019 DOTA 2 International trophies totaled $34 million in a single competition. As for the earnings of players like the South Korean Consumer Email List Lee Sang-Hyeok, better known as Faker, they exceed a million dollars , and his Instagram or Twitter accounts reach almost half a million followers.
Streaming games "To understand eSports , you Consumer Email List have to make an unapologetic parallelism with other types of sports competitions," says Arnedo. "There are those who are attracted to sport itself, regardless of who plays it, but Consumer Email List others follow it because they are fans of a specific athlete or team," says the UOC Consumer Email List professor, and affirms that the relationship with fans is especially relevant in eSports for the possibility of streaming games and seeing the idol in question play every day, even if it is not in an official tournament.